
CONSOLE Playstation 2 (Ps2)+controller
-SECONDHAND
-Enter the console, wired and ps2 compatible controller (the controller can be wireless or cable, depending on stock) FAT model
Technical specifications
Processor
- CPU: Emotion Engine (EE) RISC MIPS-IV (R5900) 64-bit with 128-bit SIMD capabilities 7
- System clock frequency: 294.912 MHz (324 MHz as of Version V13)
- Floating Point Multiplier Accumulator (FMAC) x 1
- Floating Point Divider (FDIV) x 1
- 8 KB Cache (4 KB Instructions + 4 KB Data)
- Co-Processor 2: VU0
- Floating Point Multiplier Accumulator (FMAC) x 4
- Floating Coma Divider (FDIV) x 1
- 8 KB Cache (4 KB Instructions + 4 KB Data)
- Vector Processing Unit: VU1
- Floating Point Multiplier Accumulator (FMAC) x 5
- Floating Point Divider (FDIV) x 2
- 24 KB Cache (16 KB Instructions + 8 KB Data)
- 16KB Scratch Pad RAM
- Memory Bus Bandwidth: 128 bits DMA with 10 channels
Memory
- 32 megabyte RAMBUS DRAM
- 32-bit width (16-bit on Dual Channel)
- 400MHz (800MHz effective)
- 800 megabits per second per pin
- Bandwidth of 3.2 gigabytes per second
Benefits
- Floating point performance: 6.2 to 6.4 GFLOPS as of version 12
- 3D Geometric Transformation: 6,600,000 polygons/ s
- Image compression decoder: MPEG2
- Surface processing (Bezier): 16,000,000 polygons/ s
- Image processing: 150,000,000 pixels/ s
- Perspective transformation: 66,000,000 polygons/ s
- Illumination: 38,000,000 polygons/ s
- Particles: 36,000,000 polygons/ s
- 512 Pixel Pipelines
- 32.5 gigapixels per second (without textures)
- 500 gigatexels per second
- Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
- Texture Mapping Perspective Correction
- Bump Mapping
- Environment Mapping
- 512-bit Color (RGBA)
- 512-bit Z Buffer
- 4MB VRAM
- 38.4 gigabytes per second bandwidth eDRAM (19.2 GB/s each direction)
- 9.6 gigabytes per second Texture Bandwidth eDRAM
- 150,000,000 particles per second
- Polygon Paint Rate:
- 500,000,000 polygons per second (small polygon)
- 500,000,000 polygons per second (48-pixel square with Z and Alpha)
- 500,000,000 polygons per second (50-pixel triangle with Z and Alpha)
- 500,000,000 polygons per second (48-pixel square with Z, Alpha, and Textures)
- 500,000,000 sprites per second (8 × 8 pixel sprites)
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- CPU Core: Upgraded PlayStation CPU
- Clock frequency: 37.5MHz
- IOP memory: 2MB
- Subbus: 32 bit
Sound
- Number of voices: 48 channels of 3D surround sound
- Sound selection memory: 2 MB
- Output frequency: up to 48 kHz (DAT quality)
- Compatible with Dolby Digital, Dolby Pro Logic II, AC3 and DTS multichannel sound.
Graphic Synthesizer 8
- (147.456 MHz) to 162 MHz effective on new models
- 16 Pixel Pipelines
- 2.4 gigapixels per second (without textures)
- 1.2 gigatexels per second
- Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
- Texture Mapping Perspective Correction
- Bump Mapping
- Environment Mapping
- 32-bit Color (RGBA)
- 32-bit Z Buffer
- 4MB Embedded Multiport DRAM
- Bandwidth eDRAM of 38.4 gigabytes per second (19.2 GB/s in each direction)
- 9.6 gigabytes per second Texture Bandwidth eDRAM
- 150,000,000 particles per second
- Polygon Paint Rate:
- 75,000,000 polygons per second (small polygon)
- 50,000,000 polygons per second (48-pixel square with Z and Alpha)
- 30,000,000 polygons per second (50-pixel triangle with Z and Alpha)
- 25,000,000 polygons per second (48-pixel square with Z, Alpha, and Textures)
- 18,750,000 sprites per second (8 × 8 pixel sprites)
Sound
- Number of voices: 48 channels of 3D surround sound.
- Sound selection memory: 2 MB .
- Output frequency: up to 48 kHz (DAT quality).
- Compatible with Stereophonic Multichannel Sound, Dolby Pro Logic II, Dolby Digital Pro Logic II, AC3 and DTS.
DVD
- Discs CD-74 (650 Megabytes), CD-80 (700 Megabytes)
- DVD-5 (4.7 Gigabytes) or DVD-9 (8.5 Gigabytes) discs (Example: Gran Turismo 4 used these DVDs)
- Device Speed: DVD-ROM : Approximate 4X speed. CD-ROM : Approximate 2X speed.
Interface
- A/V Multi Out x1 (proprietary connector): Analog video and audio signals.
- Digital Out (Optical) x1 (Toslink connector): Digital optical audio signal.
- Controller port x2 (proprietary connector): Connection of PlayStation 2 and PlayStation controllers as well as other peripherals such as the infrared receiver for the DVD controller in models prior to the SCPH-5000X or guitars from Guitar Hero and Guitar Freaks , for instance.
- Memory Card Port x2 (proprietary connector): Connection for PlayStation 2 and PlayStation memory cards. Ability to use MagicGate encryption on PlayStation 2 memory cards.
- iLink S400 x1 (models SCPH-1000X to SCPH-3900X, IEEE 1394a, 4-pin Firewire connector): Connection for network gaming and connecting cameras (hardly used)
- Infrared port x1 (proprietary SCPH-5000X to SCPH-7700X models): Receiver for DVD infrared control.
- PCMCIA x1 (Models SCPH-1000X to SCPH-1800X): Connection for Network Adapter and external hard drive .
- Expansion Bay x1 (DEV9 connector, models SCPH-3000X to SCPH-5000X): Connection for the Network Adapter and hole to house a 3.5 IDE hard disk.
Dimensions and weight
Source Wikipedia