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CONSOLE Playstation 2 (Ps2)+controller
CONSOLE Playstation 2 (Ps2)+controller
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CONSOLE Playstation 2 (Ps2)+controller

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€79,99 EUR
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€79,99 EUR
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Transform your entertainment with the Playstation 2 (Ps2) CONSOLE+controller! Experience the fun of enhanced graphics and ease of use with the included controller. Play your favorite games with maximum comfort and image quality. Become the king of video games with this incredible console.

Playstation 2 CONSOLE (Ps2)+controller

-SECONDHAND

-Includes the console, wiring and compatible PS2 controller (the controller can be wireless or wired, depending on stock) FAT model

Technical specifications

Processor

  • CPU: 64-bit Emotion Engine (EE) RISC MIPS-IV (R5900) with 128-bit SIMD capabilities
  • System clock frequency: 294.912 MHz (324 MHz as of Version V13)
    • Floating Point Multiplier Accumulator (FMAC) x 1
    • Floating Point Divisor (FDIV) x 1
    • 8 KB Cache (4 KB Instructions + 4 KB Data)
  • Co-Processor 2:
    • Floating Point Multiplier Accumulator (FMAC) x 4
    • Floating Point Divisor (FDIV) x 1
    • 8 KB Cache (4 KB Instructions + 4 KB Data)
  • Vector Processing Unit: VU1
    • Floating Point Multiplier Accumulator (FMAC) x 5
    • Floating Point Divisor (FDIV) x 2
  • 24 KB Cache (16 KB Instructions + 8 KB Data)
  • 16KB Scratch Pad RAM
  • Memory Bus Bandwidth: 128 bits DMA with 10 channels

Memory

  • 32 megabytes RAMBUS DRAM
  • 32-bit width (16-bit in Dual Channel)
  • 400 MHz (800 MHz effective)
  • 800 megabits per second per pin
  • Bandwidth of 3.2 gigabytes per second

Benefits

  • Floating point performance: 6.2 to 6.4 GFLOPS as of version 12
  • 3D Geometric Transformation: 6,600,000 polygons/
  • Image compression decoder: MPEG2
  • Surface processing (Bezier): 16,000,000 polygons/
  • Image processing: 150,000,000 pixels/
  • Perspective transformation: 66,000,000 polygons/s
  • Illumination: 38,000,000 polygons/
  • Particles: 36,000,000 polygons/
  • 512 Pixel Pipelines
  • 32.5 gigapixels per second (without textures)
  • 500 gigatexels per second
  • Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
  • Texture Mapping Perspective Correction
  • Bump Mapping
  • Environment Mapping
  • 512-bit Color (RGBA)
  • 512-bit Z Buffer
  • 4MB VRAM
  • 38.4 gigabytes per second bandwidth eDRAM (19.2 GB/s in each direction)
  • eDRAM Texture bandwidth of 9.6 gigabytes per second
  • 150,000,000 particles per second
  • Polygon Painting Rate:
    • 500,000,000 polygons per second (small polygon)
    • 500,000,000 polygons per second (48-pixel square with Z and Alpha)
    • 500,000,000 polygons per second (50-pixel triangle with Z and Alpha)
    • 500,000,000 polygons per second (48-pixel square with Z, Alpha, and Textures)
  • 500,000,000 sprites per second (8 × 8 pixel sprites)

l/0

  • CPU Core: Improved PlayStation CPU
  • Clock frequency: 37.5 MHz
  • IOP memory: 2 MB
  • Sub Bus: 32 bits

Sound

  • Number of voices: 48 channels of 3D surround sound
  • Sound selection memory: 2 MB
  • Output frequency: up to 48 kHz (DAT quality)
  • Compatible with Dolby Digital, Dolby Pro Logic II, AC3 and DTS multichannel sound.

Graphic synthesizer

  • (147.456 MHz) to 162 MHz effective in new models
  • 16 Pixel Pipelines
  • 2.4 gigapixels per second (without textures)
  • 1.2 gigatexels per second
  • Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
  • Texture Mapping Perspective Correction
  • Bump Mapping
  • Environment Mapping
  • 32-bit Color (RGBA)
  • 32-bit Z Buffer
  • 4MB DRAM Multiport Embedded
  • 38.4 gigabytes per second Bandwidth eDRAM (19.2 GB/s in each direction)
  • 9.6 gigabytes per second Texture Bandwidth eDRAM
  • 150,000,000 particles per second
  • Polygon Painting Rate:
    • 75,000,000 polygons per second (small polygon)
    • 50,000,000 polygons per second (48-pixel square with Z and Alpha)
    • 30,000,000 polygons per second (50-pixel triangle with Z and Alpha)
    • 25,000,000 polygons per second (48-pixel square with Z, Alpha, and Textures)
  • 18,750,000 sprites per second (8 × 8 pixel sprites)

Sound

  • Number of voices: 48 channels of 3D surround sound.
  • Sound selection memory: 2 MB.
  • Output frequency: up to 48 kHz (DAT quality).
  • Compatible with Stereo Multichannel Sound, Dolby Pro Logic II, Dolby Digital Pro Logic II, AC3 and DTS.

DVD

  • Discs CD-74 (650 Megabytes), CD-80 (700 Megabytes)
  • DVD-5 (4.7 Gigabytes) or DVD-9 (8.5 Gigabytes) discs (Example: Gran Turismo 4 used these DVDs)
  • Device Speed: DVD-ROM: Approximate 4X speed. CD-ROM: approximately 2X speed.

Interface

  • A/V Multi Out x1 (proprietary connector): Analog video and audio signals.
  • Digital Out (Optical) x1 (Toslink connector): Digital optical audio signal.
  • Controller port x2 (proprietary connector): Connection of PlayStation 2 and PlayStation controllers as well as other peripherals such as the infrared receiver for the DVD controller in models prior to the SCPH-5000X or the guitars from Guitar Hero and Guitar Freaks , For example.
  • Memory Card Port x2 (proprietary connector): Connection for PlayStation 2 and PlayStation memory cards. Ability to use MagicGate encryption on PlayStation 2 memory cards.
  • iLink S400 x1 (models SCPH-1000X to SCPH-3900X, IEEE 1394a, 4-pin Firewire connector): Connection for establishing network games and connecting cameras (practically not used)
  • Infrared port x1 (models SCPH-5000X to SCPH-7700X, proprietary): Receiver for DVD infrared control.
  • PCMCIA x1 (Models SCPH-1000X to SCPH-1800X): Connection for Network Adapter and external hard drive.
  • Expansion Bay x1 (DEV9 connector, models SCPH-3000X to SCPH-5000X): Connection for the Network Adapter and space to house a 3.5 IDE hard drive.

Dimensions and weight

  • 2 kg weight, 301 mm high, 182 mm wide and 78 mm deep for the FAT model.

Source Wikipedia