€10 discount on your first purchase!!!! with the code SGAME

CONSOLE Playstation 2 (Ps2)+controller

CONSOLE Playstation 2 (Ps2)+controller

Regular price
€69,99 EUR
Sale price
€69,99 EUR
Regular price
Sold out
Unit price
per 
Tax included. Shipping calculated at checkout.

CONSOLE Playstation 2 (Ps2)+controller

-SECONDHAND

-Enter the console, wired and ps2 compatible controller (the controller can be wireless or cable, depending on stock) FAT model

Technical specifications

Processor

  • CPU: Emotion Engine (EE) RISC MIPS-IV (R5900) 64-bit with 128-bit SIMD capabilities 7
  • System clock frequency: 294.912 MHz (324 MHz as of Version V13)
    • Floating Point Multiplier Accumulator (FMAC) x 1
    • Floating Point Divider (FDIV) x 1
    • 8 KB Cache (4 KB Instructions + 4 KB Data)
  • Co-Processor 2: VU0
    • Floating Point Multiplier Accumulator (FMAC) x 4
    • Floating Coma Divider (FDIV) x 1
    • 8 KB Cache (4 KB Instructions + 4 KB Data)
  • Vector Processing Unit: VU1
    • Floating Point Multiplier Accumulator (FMAC) x 5
    • Floating Point Divider (FDIV) x 2
  • 24 KB Cache (16 KB Instructions + 8 KB Data)
  • 16KB Scratch Pad RAM
  • Memory Bus Bandwidth: 128 bits DMA with 10 channels

Memory

  • 32 megabyte RAMBUS DRAM
  • 32-bit width (16-bit on Dual Channel)
  • 400MHz (800MHz effective)
  • 800 megabits per second per pin
  • Bandwidth of 3.2 gigabytes per second

Benefits

  • Floating point performance: 6.2 to 6.4 GFLOPS as of version 12
  • 3D Geometric Transformation: 6,600,000 polygons/ s
  • Image compression decoder: MPEG2
  • Surface processing (Bezier): 16,000,000 polygons/ s
  • Image processing: 150,000,000 pixels/ s
  • Perspective transformation: 66,000,000 polygons/ s
  • Illumination: 38,000,000 polygons/ s
  • Particles: 36,000,000 polygons/ s
  • 512 Pixel Pipelines
  • 32.5 gigapixels per second (without textures)
  • 500 gigatexels per second
  • Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
  • Texture Mapping Perspective Correction
  • Bump Mapping
  • Environment Mapping
  • 512-bit Color (RGBA)
  • 512-bit Z Buffer
  • 4MB VRAM
  • 38.4 gigabytes per second bandwidth eDRAM (19.2 GB/s each direction)
  • 9.6 gigabytes per second Texture Bandwidth eDRAM
  • 150,000,000 particles per second
  • Polygon Paint Rate:
    • 500,000,000 polygons per second (small polygon)
    • 500,000,000 polygons per second (48-pixel square with Z and Alpha)
    • 500,000,000 polygons per second (50-pixel triangle with Z and Alpha)
    • 500,000,000 polygons per second (48-pixel square with Z, Alpha, and Textures)
  • 500,000,000 sprites per second (8 × 8 pixel sprites)

l / 0

  • CPU Core: Upgraded PlayStation CPU
  • Clock frequency: 37.5MHz
  • IOP memory: 2MB
  • Subbus: 32 bit

Sound

  • Number of voices: 48 channels of 3D surround sound
  • Sound selection memory: 2 MB
  • Output frequency: up to 48 kHz (DAT quality)
  • Compatible with Dolby Digital, Dolby Pro Logic II, AC3 and DTS multichannel sound.

Graphic Synthesizer 8

  • (147.456 MHz) to 162 MHz effective on new models
  • 16 Pixel Pipelines
  • 2.4 gigapixels per second (without textures)
  • 1.2 gigatexels per second
  • Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
  • Texture Mapping Perspective Correction
  • Bump Mapping
  • Environment Mapping
  • 32-bit Color (RGBA)
  • 32-bit Z Buffer
  • 4MB Embedded Multiport DRAM
  • Bandwidth eDRAM of 38.4 gigabytes per second (19.2 GB/s in each direction)
  • 9.6 gigabytes per second Texture Bandwidth eDRAM
  • 150,000,000 particles per second
  • Polygon Paint Rate:
    • 75,000,000 polygons per second (small polygon)
    • 50,000,000 polygons per second (48-pixel square with Z and Alpha)
    • 30,000,000 polygons per second (50-pixel triangle with Z and Alpha)
    • 25,000,000 polygons per second (48-pixel square with Z, Alpha, and Textures)
  • 18,750,000 sprites per second (8 × 8 pixel sprites)

Sound

  • Number of voices: 48 channels of 3D surround sound.
  • Sound selection memory: 2 MB .
  • Output frequency: up to 48 kHz (DAT quality).
  • Compatible with Stereophonic Multichannel Sound, Dolby Pro Logic II, Dolby Digital Pro Logic II, AC3 and DTS.

DVD

  • Discs CD-74 (650 Megabytes), CD-80 (700 Megabytes)
  • DVD-5 (4.7 Gigabytes) or DVD-9 (8.5 Gigabytes) discs (Example: Gran Turismo 4 used these DVDs)
  • Device Speed: DVD-ROM : Approximate 4X speed. CD-ROM : Approximate 2X speed.

Interface

  • A/V Multi Out x1 (proprietary connector): Analog video and audio signals.
  • Digital Out (Optical) x1 (Toslink connector): Digital optical audio signal.
  • Controller port x2 (proprietary connector): Connection of PlayStation 2 and PlayStation controllers as well as other peripherals such as the infrared receiver for the DVD controller in models prior to the SCPH-5000X or guitars from Guitar Hero and Guitar Freaks , for instance.
  • Memory Card Port x2 (proprietary connector): Connection for PlayStation 2 and PlayStation memory cards. Ability to use MagicGate encryption on PlayStation 2 memory cards.
  • iLink S400 x1 (models SCPH-1000X to SCPH-3900X, IEEE 1394a, 4-pin Firewire connector): Connection for network gaming and connecting cameras (hardly used)
  • Infrared port x1 (proprietary SCPH-5000X to SCPH-7700X models): Receiver for DVD infrared control.
  • PCMCIA x1 (Models SCPH-1000X to SCPH-1800X): Connection for Network Adapter and external hard drive .
  • Expansion Bay x1 (DEV9 connector, models SCPH-3000X to SCPH-5000X): Connection for the Network Adapter and hole to house a 3.5 IDE hard disk.

Dimensions and weight

  • 2 kg in weight, 301 mm in height, 182 mm in width and 78 mm in depth for the FAT model.

Source Wikipedia